20:41
Lyric
I want to make a game engine based software that essentially plays back MIDIs with effects and stuff similar to my videos on YouTube. I want to use a game engine because I feel like it's a good groundwork for a graphics-based visualizer and it should be relatively efficient compared to traditional video compositing. The software would be very focused on aesthetics. Efficiency will be important as well, because, even though there will be an option to export videos, live playback would be a welcomed feature as well. I downloaded GameMaker Studio 2, Unity, and Unreal, and was planning to experiment with each one. I was wondering, based on your experience, which game engine do you think could be best utilized for my use case? (Doesn't have to be one of the ones I mentioned)